This post should be seen as a suggestion for improving wallbanging and not the definitive solution. I understand a lot of people think that 1.6 fanboys are just nostalgic about 1.6 and want CS:GO to be 1.6, which is true to an extent, but some aspects of the game, such as wallbanging, is not mindless nostalgia. Therefore, I've decided to make a post about an aspect, wallbanging, and how it can improve CS:GO while not being exactly how it was in 1.6. I realize that in my previous post my attitude towards the second group was hostile and I will try to change that in this post.Īs much as I want it to be, CS:GO will never be like 1.6. The second group thinks that CS:GO is a completely new game and shouldn't be like 1.6/CSS. The first group thinks that CS:GO should implement more of the 1.6/CSS aspects to make the game better. What I learned from the post is that this community is pretty much divided into to groups. It should be said that I'm a huge 1.6 which some of you already know from my posts on this subreddit. I made a big post about the movement in GO when the AWP was nerfed ( ) and there was a lot of great feedback. This post is about my thoughts on wallbanging and why I think it should be changed in CS:GO. You can skip this part but I thought it was important to include.
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